
| day_night_cycle_color_lookup optional | :: DaytimeColorLookupTable | |
| shadow_opacity optional | :: float | |
| draw_sprite_clouds optional | :: boolean | When set to |
When set to | ||
| clouds optional | :: CloudsEffectProperties | |
| fog | :: FogEffectProperties | |
| terrain_tint_effect | :: GlobalTintEffectProperties | |
| space_dust_background | :: SpaceDustEffectProperties | |
| space_dust_foreground | :: SpaceDustEffectProperties | |
| clouds optional | :: CloudsEffectProperties | |
| day_night_cycle_color_lookup optional | :: DaytimeColorLookupTable | |
| draw_sprite_clouds optional | :: boolean | When set to |
When set to | ||
| fog | :: FogEffectProperties | |
| shadow_opacity optional | :: float | |
| space_dust_background | :: SpaceDustEffectProperties | |
| space_dust_foreground | :: SpaceDustEffectProperties | |
| terrain_tint_effect | :: GlobalTintEffectProperties | |


Default: 0.5

Default: false
When set to true and clouds property is not set, the legacy sprite clouds will be rendered on the surface.






Prototypes
Types
Defines