
Used to specify the graphics for SpiderVehiclePrototype.
| Inherits from SpiderTorsoGraphicsSet |
| autopilot_destination_visualisation_render_layer optional | :: RenderLayer | |
| light optional | :: LightDefinition | |
| eye_light optional | :: LightDefinition | Placed in multiple positions, as determined by |
Placed in multiple positions, as determined by | ||
| autopilot_destination_on_map_visualisation optional | :: Animation | |
| autopilot_destination_queue_on_map_visualisation optional | :: Animation | |
| autopilot_destination_visualisation optional | :: Animation | |
| autopilot_destination_queue_visualisation optional | :: Animation | |
| autopilot_path_visualisation_line_width optional | :: float | |
| autopilot_path_visualisation_on_map_line_width optional | :: float | |
| light_positions optional | :: array[array[Vector]] | Defines where each |
Defines where each | ||
| default_color optional | :: float | The default mask color for the spider vehicle. [...] |
The default mask color for the spider vehicle. [...] | ||
| base_animation optional | :: RotatedAnimation | |
| shadow_base_animation optional | :: RotatedAnimation | |
| animation optional | :: RotatedAnimation | |
| shadow_animation optional | :: RotatedAnimation | |
| base_render_layer optional | :: RenderLayer | |
| render_layer optional | :: RenderLayer | |
| water_reflection optional | :: WaterReflectionDefinition | Refer to EntityPrototype::water_reflection. |
Refer to EntityPrototype::water_reflection. | ||
| autopilot_destination_on_map_visualisation optional | :: Animation | |
| autopilot_destination_queue_on_map_visualisation optional | :: Animation | |
| autopilot_destination_queue_visualisation optional | :: Animation | |
| autopilot_destination_visualisation optional | :: Animation | |
| autopilot_destination_visualisation_render_layer optional | :: RenderLayer | |
| autopilot_path_visualisation_line_width optional | :: float | |
| autopilot_path_visualisation_on_map_line_width optional | :: float | |
| default_color optional | :: float | The default mask color for the spider vehicle. [...] |
The default mask color for the spider vehicle. [...] | ||
| eye_light optional | :: LightDefinition | Placed in multiple positions, as determined by |
Placed in multiple positions, as determined by | ||
| light optional | :: LightDefinition | |
| light_positions optional | :: array[array[Vector]] | Defines where each |
Defines where each | ||
| animation optional | :: RotatedAnimation | |
| base_animation optional | :: RotatedAnimation | |
| base_render_layer optional | :: RenderLayer | |
| render_layer optional | :: RenderLayer | |
| shadow_animation optional | :: RotatedAnimation | |
| shadow_base_animation optional | :: RotatedAnimation | |
| water_reflection optional | :: WaterReflectionDefinition | Refer to EntityPrototype::water_reflection. |
Refer to EntityPrototype::water_reflection. | ||

Default: "object"


Placed in multiple positions, as determined by light_positions.





Default: 0.125

Default: 2.0

Defines where each eye_light is placed. One array per eye and each of those arrays should contain one position per body direction.

The default mask color for the spider vehicle. Defaults to orange.

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Types
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