
| Inherits from TriggerEffectItem |
Children |
| type | :: "create-particle" | |
| particle_name | :: ParticleID | |
| initial_height | :: float | |
| offset_deviation optional | :: SimpleBoundingBox | |
| tile_collision_mask optional | :: CollisionMaskConnector | |
| offsets optional | :: array[Vector] | |
| initial_height_deviation optional | :: float | |
| initial_vertical_speed optional | :: float | |
| initial_vertical_speed_deviation optional | :: float | |
| speed_from_center optional | :: float | |
| speed_from_center_deviation optional | :: float | |
| frame_speed optional | :: float | |
| frame_speed_deviation optional | :: float | |
| movement_multiplier optional | :: float | |
| tail_length optional | :: uint8 | Silently capped to a maximum of 100. |
Silently capped to a maximum of 100. | ||
| tail_length_deviation optional | :: uint8 | Silently capped to a maximum of 100. |
Silently capped to a maximum of 100. | ||
| tail_width optional | :: float | |
| rotate_offsets optional | :: boolean | |
| only_when_visible optional | :: boolean | Create the particle only when they are within a 200 tile range of any connected player. |
Create the particle only when they are within a 200 tile range of any connected player. | ||
| apply_tile_tint optional | :: "primary" or "secondary" | |
| tint optional | :: Color | Only loaded if |
Only loaded if | ||
| repeat_count optional | :: uint16 | |
| repeat_count_deviation optional | :: uint16 | |
| probability optional | :: float | Must be greater than |
Must be greater than | ||
| affects_target optional | :: boolean | |
| show_in_tooltip[overridden] optional | :: boolean | |
| damage_type_filters optional | :: DamageTypeFilters | Guaranteed to work with EntityWithHealthPrototype::damaged_trigger_effect and EntityWithHealthPrototype::dying_trigger_effect. [...] |
Guaranteed to work with EntityWithHealthPrototype::damaged_trigger_effect and EntityWithHealthPrototype::dying_trigger_effect. [...] | ||
| initial_height | :: float | |
| particle_name | :: ParticleID | |
| type | :: "create-particle" | |
| apply_tile_tint optional | :: "primary" or "secondary" | |
| frame_speed optional | :: float | |
| frame_speed_deviation optional | :: float | |
| initial_height_deviation optional | :: float | |
| initial_vertical_speed optional | :: float | |
| initial_vertical_speed_deviation optional | :: float | |
| movement_multiplier optional | :: float | |
| offset_deviation optional | :: SimpleBoundingBox | |
| offsets optional | :: array[Vector] | |
| only_when_visible optional | :: boolean | Create the particle only when they are within a 200 tile range of any connected player. |
Create the particle only when they are within a 200 tile range of any connected player. | ||
| rotate_offsets optional | :: boolean | |
| speed_from_center optional | :: float | |
| speed_from_center_deviation optional | :: float | |
| tail_length optional | :: uint8 | Silently capped to a maximum of 100. |
Silently capped to a maximum of 100. | ||
| tail_length_deviation optional | :: uint8 | Silently capped to a maximum of 100. |
Silently capped to a maximum of 100. | ||
| tail_width optional | :: float | |
| tile_collision_mask optional | :: CollisionMaskConnector | |
| tint optional | :: Color | Only loaded if |
Only loaded if | ||
| affects_target optional | :: boolean | |
| damage_type_filters optional | :: DamageTypeFilters | Guaranteed to work with EntityWithHealthPrototype::damaged_trigger_effect and EntityWithHealthPrototype::dying_trigger_effect. [...] |
Guaranteed to work with EntityWithHealthPrototype::damaged_trigger_effect and EntityWithHealthPrototype::dying_trigger_effect. [...] | ||
| probability optional | :: float | Must be greater than |
Must be greater than | ||
| repeat_count optional | :: uint16 | |
| repeat_count_deviation optional | :: uint16 | |
| show_in_tooltip[overridden] optional | :: boolean | |






Default: 0

Default: 0

Default: 0

Default: 0

Default: 0

Default: 1

Default: 0

Default: 0

Default: 0
Silently capped to a maximum of 100.

Default: 0
Silently capped to a maximum of 100.

Default: 1

Default: false
Create the particle only when they are within a 200 tile range of any connected player.

Default: {1, 1, 1, 1} (white)
Only loaded if apply_tile_tint is not defined.

Prototypes
Types
Defines