Factorio Prototype DocsVersion 2.0.55

DontUseEntityInEnergyProductionAchievementPrototype 'dont-use-entity-in-energy-production-achievement'

This prototype is used for receiving an achievement when the player finishes the game without receiving energy from a specific energy source.

Inherits from AchievementPrototypeWithCondition « AchievementPrototype « Prototype « PrototypeBase

Properties

excluded :: EntityID or array[EntityID]

This will not disable the achievement, if this entity is placed, and you have received any amount of power from it.

This will not disable the achievement, if this entity is placed, and you have received any amount of power from it.

included optional :: EntityID or array[EntityID]

This will disable the achievement, if this entity is placed, and you have received any amount of power from it. [...]

This will disable the achievement, if this entity is placed, and you have received any amount of power from it. [...]

last_hour_only optional :: boolean

If true, the achievements will only be checked for the last hour of the game, independently of finishing the game.

If true, the achievements will only be checked for the last hour of the game, independently of finishing the game.

minimum_energy_produced optional :: Energy

The minimum amount of energy that needs to be produced by the allowed entities to trigger the achievement.

The minimum amount of energy that needs to be produced by the allowed entities to trigger the achievement.

objective_condition optional :: "game-finished" or "rocket-launched" or "late-research"

The condition that needs to be met to receive the achievement. [...]

The condition that needs to be met to receive the achievement. [...]

Inherited from AchievementPrototype
icons optional :: array[IconData]

Can't be an empty array.

Can't be an empty array.

icon optional :: FileName

Path to the icon file. [...]

Path to the icon file. [...]

icon_size optional :: SpriteSizeType

The size of the square icon, in pixels. [...]

The size of the square icon, in pixels. [...]

steam_stats_name optional :: string

Unusable by mods, as this refers to unlocking the achievement through Steam.

Unusable by mods, as this refers to unlocking the achievement through Steam.

allowed_without_fight optional :: boolean

If this is set to false, it is not possible to complete the achievement on the peaceful difficulty setting or when the enemy base generation settings have been changed.

If this is set to false, it is not possible to complete the achievement on the peaceful difficulty setting or when the enemy base generation settings have been changed.

Inherited from Prototype
factoriopedia_alternative optional :: string

The ID type corresponding to the prototype that inherits from this. [...]

The ID type corresponding to the prototype that inherits from this. [...]

Inherited from PrototypeBase
type :: string

Specifies the kind of prototype this is. [...]

Specifies the kind of prototype this is. [...]

name :: string

Unique textual identification of the prototype. [...]

Unique textual identification of the prototype. [...]

order optional :: Order

Used to order prototypes in inventory, recipes and GUIs. [...]

Used to order prototypes in inventory, recipes and GUIs. [...]

localised_name optional :: LocalisedString

Overwrites the name set in the locale file. [...]

Overwrites the name set in the locale file. [...]

localised_description optional :: LocalisedString

Overwrites the description set in the locale file. [...]

Overwrites the description set in the locale file. [...]

factoriopedia_description optional :: LocalisedString

Provides additional description used in factoriopedia.

Provides additional description used in factoriopedia.

subgroup optional :: ItemSubGroupID

The name of an ItemSubGroup.

The name of an ItemSubGroup.

hidden optional :: boolean
hidden_in_factoriopedia optional :: boolean
parameter optional :: boolean

Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.

Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.

factoriopedia_simulation optional :: SimulationDefinition

The simulation shown when looking at this prototype in the Factoriopedia GUI.

The simulation shown when looking at this prototype in the Factoriopedia GUI.

Properties

excluded :: EntityID or array[EntityID]

This will not disable the achievement, if this entity is placed, and you have received any amount of power from it.

Example

excluded = {"steam-engine", "steam-turbine"}

included :: EntityID or array[EntityID] optional

This will disable the achievement, if this entity is placed, and you have received any amount of power from it. If you finish the game without receiving power from this entity, you receive the achievement.

Example

included = "solar-panel"

last_hour_only :: boolean optional

Default: false

If true, the achievements will only be checked for the last hour of the game, independently of finishing the game.

minimum_energy_produced :: Energy optional

Default: "0J"

The minimum amount of energy that needs to be produced by the allowed entities to trigger the achievement.

Prototypes

Types

Defines