
The default map settings.
Prototype limited to 1 total instances.
| type | :: "map-settings" | |
| name | :: string | Name of the map-settings. [...] |
Name of the map-settings. [...] | ||
| pollution | :: PollutionSettings | |
| steering | :: SteeringSettings | |
| enemy_evolution | :: EnemyEvolutionSettings | |
| enemy_expansion | :: EnemyExpansionSettings | |
| unit_group | :: UnitGroupSettings | |
| path_finder | :: PathFinderSettings | |
| max_failed_behavior_count | :: uint32 | If a behavior fails this many times, the enemy (or enemy group) is destroyed. [...] |
If a behavior fails this many times, the enemy (or enemy group) is destroyed. [...] | ||
| difficulty_settings | :: DifficultySettings | |
| asteroids | :: AsteroidSettings | |
| asteroids | :: AsteroidSettings | |
| difficulty_settings | :: DifficultySettings | |
| enemy_evolution | :: EnemyEvolutionSettings | |
| enemy_expansion | :: EnemyExpansionSettings | |
| max_failed_behavior_count | :: uint32 | If a behavior fails this many times, the enemy (or enemy group) is destroyed. [...] |
If a behavior fails this many times, the enemy (or enemy group) is destroyed. [...] | ||
| name | :: string | Name of the map-settings. [...] |
Name of the map-settings. [...] | ||
| path_finder | :: PathFinderSettings | |
| pollution | :: PollutionSettings | |
| steering | :: SteeringSettings | |
| type | :: "map-settings" | |
| unit_group | :: UnitGroupSettings | |

Name of the map-settings. Base game uses "map-settings".









If a behavior fails this many times, the enemy (or enemy group) is destroyed. This solves biters stuck within their own base.



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Defines