Factorio Prototype DocsVersion 2.0.65

Effect :: struct Example code

When applied to modules, the resulting effect is a sum of all module effects, multiplied through calculations: (1 + sum module effects), or (0 + sum) for productivity. Quality calculations follow their own separate logic.

Properties

consumption optional :: EffectValue

Multiplier to energy used during operation (not idle/drain use). [...]

Multiplier to energy used during operation (not idle/drain use). [...]

speed optional :: EffectValue

Modifier to crafting speed, research speed, etc. [...]

Modifier to crafting speed, research speed, etc. [...]

productivity optional :: EffectValue

Multiplied against work completed, adds to the bonus results of operating. [...]

Multiplied against work completed, adds to the bonus results of operating. [...]

pollution optional :: EffectValue

Multiplier to the pollution factor of an entity's pollution during use. [...]

Multiplier to the pollution factor of an entity's pollution during use. [...]

quality optional :: EffectValue

Adds a bonus chance to increase a product's quality. [...]

Adds a bonus chance to increase a product's quality. [...]

Properties

consumption :: EffectValue optional

Multiplier to energy used during operation (not idle/drain use). The minimum possible sum is -80%.

speed :: EffectValue optional

Modifier to crafting speed, research speed, etc. The minimum possible sum is -80%.

productivity :: EffectValue optional

Multiplied against work completed, adds to the bonus results of operating. E.g. an extra crafted recipe or immediate research bonus. The minimum possible sum is 0%.

pollution :: EffectValue optional

Multiplier to the pollution factor of an entity's pollution during use. The minimum possible sum is -80%.

quality :: EffectValue optional

Adds a bonus chance to increase a product's quality. The minimum possible sum is 0%. The quality effect is is multiplied by QualityPrototype::next_probability. For example, if a module's quality effect is 0.2 and the current quality's next_probability is 0.1, then the chance to get the next quality item is 2%.

Example

-- These are the effects of the vanilla Speed Module 3
{speed = 0.5, consumption = 0.7, quality = -0.25}

Prototypes

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Defines