When applied to modules, the resulting effect is a sum of all module effects, multiplied through calculations: (1 + sum module effects)
, or (0 + sum)
for productivity. Quality calculations follow their own separate logic.
consumption optional | :: EffectValue | Multiplier to energy used during operation (not idle/drain use). [...] |
Multiplier to energy used during operation (not idle/drain use). [...] | ||
speed optional | :: EffectValue | Modifier to crafting speed, research speed, etc. [...] |
Modifier to crafting speed, research speed, etc. [...] | ||
productivity optional | :: EffectValue | Multiplied against work completed, adds to the bonus results of operating. [...] |
Multiplied against work completed, adds to the bonus results of operating. [...] | ||
pollution optional | :: EffectValue | Multiplier to the pollution factor of an entity's pollution during use. [...] |
Multiplier to the pollution factor of an entity's pollution during use. [...] | ||
quality optional | :: EffectValue | Adds a bonus chance to increase a product's quality. [...] |
Adds a bonus chance to increase a product's quality. [...] |
consumption optional | :: EffectValue | Multiplier to energy used during operation (not idle/drain use). [...] |
Multiplier to energy used during operation (not idle/drain use). [...] | ||
pollution optional | :: EffectValue | Multiplier to the pollution factor of an entity's pollution during use. [...] |
Multiplier to the pollution factor of an entity's pollution during use. [...] | ||
productivity optional | :: EffectValue | Multiplied against work completed, adds to the bonus results of operating. [...] |
Multiplied against work completed, adds to the bonus results of operating. [...] | ||
quality optional | :: EffectValue | Adds a bonus chance to increase a product's quality. [...] |
Adds a bonus chance to increase a product's quality. [...] | ||
speed optional | :: EffectValue | Modifier to crafting speed, research speed, etc. [...] |
Modifier to crafting speed, research speed, etc. [...] |
Multiplier to energy used during operation (not idle/drain use). The minimum possible sum is -80%.
Modifier to crafting speed, research speed, etc. The minimum possible sum is -80%.
Multiplied against work completed, adds to the bonus results of operating. E.g. an extra crafted recipe or immediate research bonus. The minimum possible sum is 0%.
Multiplier to the pollution factor of an entity's pollution during use. The minimum possible sum is -80%.
Adds a bonus chance to increase a product's quality. The minimum possible sum is 0%. The quality effect is is multiplied by QualityPrototype::next_probability. For example, if a module's quality effect is 0.2 and the current quality's next_probability is 0.1, then the chance to get the next quality item is 2%.
-- These are the effects of the vanilla Speed Module 3
{speed = 0.5, consumption = 0.7, quality = -0.25}