
| Inherits from EquipmentPrototype « Prototype « PrototypeBase |
| power | :: Energy | How much power should be provided. |
How much power should be provided. | ||
| performance_at_day optional | :: double | |
| performance_at_night optional | :: double | |
| solar_coefficient_property optional | :: SurfacePropertyID | Surface property must have a positive default value. [...] |
Surface property must have a positive default value. [...] | ||
| sprite | :: Sprite | The graphics to use when this equipment is shown inside an equipment grid. |
The graphics to use when this equipment is shown inside an equipment grid. | ||
| shape | :: EquipmentShape | How big this equipment should be in the grid and whether it should be one solid rectangle or of a custom shape. |
How big this equipment should be in the grid and whether it should be one solid rectangle or of a custom shape. | ||
| categories | :: array[EquipmentCategoryID] | Sets the categories of the equipment. [...] |
Sets the categories of the equipment. [...] | ||
| energy_source | :: ElectricEnergySource | |
| take_result optional | :: ItemID | Name of the item prototype that should be returned to the player when they remove this equipment from an equipment grid. |
Name of the item prototype that should be returned to the player when they remove this equipment from an equipment grid. | ||
| background_color optional | :: Color | The color that the background of this equipment should have when shown inside an equipment grid. |
The color that the background of this equipment should have when shown inside an equipment grid. | ||
| background_border_color optional | :: Color | The color that the border of the background of this equipment should have when shown inside an equipment grid. |
The color that the border of the background of this equipment should have when shown inside an equipment grid. | ||
| grabbed_background_color optional | :: Color | The color that the background of this equipment should have when held in the players hand and hovering over an equipment grid. |
The color that the background of this equipment should have when held in the players hand and hovering over an equipment grid. | ||
| factoriopedia_alternative optional | :: string | The ID type corresponding to the prototype that inherits from this. [...] |
The ID type corresponding to the prototype that inherits from this. [...] | ||
| custom_tooltip_fields optional | :: array[CustomTooltipField] | Allows to add extra description items to the tooltip and Factoriopedia. |
Allows to add extra description items to the tooltip and Factoriopedia. | ||
| type | :: string | Specifies the kind of prototype this is. [...] |
Specifies the kind of prototype this is. [...] | ||
| name | :: string | Unique textual identification of the prototype. [...] |
Unique textual identification of the prototype. [...] | ||
| order optional | :: Order | Used to order prototypes in inventory, recipes and GUIs. [...] |
Used to order prototypes in inventory, recipes and GUIs. [...] | ||
| localised_name optional | :: LocalisedString | Overwrites the name set in the locale file. [...] |
Overwrites the name set in the locale file. [...] | ||
| localised_description optional | :: LocalisedString | Overwrites the description set in the locale file. [...] |
Overwrites the description set in the locale file. [...] | ||
| factoriopedia_description optional | :: LocalisedString | Provides additional description used in factoriopedia. |
Provides additional description used in factoriopedia. | ||
| subgroup optional | :: ItemSubGroupID | The name of an ItemSubGroup. |
The name of an ItemSubGroup. | ||
| hidden optional | :: boolean | |
| hidden_in_factoriopedia optional | :: boolean | |
| parameter optional | :: boolean | Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function. |
Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function. | ||
| factoriopedia_simulation optional | :: SimulationDefinition | The simulation shown when looking at this prototype in the Factoriopedia GUI. |
The simulation shown when looking at this prototype in the Factoriopedia GUI. | ||
| power | :: Energy | How much power should be provided. |
How much power should be provided. | ||
| performance_at_day optional | :: double | |
| performance_at_night optional | :: double | |
| solar_coefficient_property optional | :: SurfacePropertyID | Surface property must have a positive default value. [...] |
Surface property must have a positive default value. [...] | ||
| categories | :: array[EquipmentCategoryID] | Sets the categories of the equipment. [...] |
Sets the categories of the equipment. [...] | ||
| energy_source | :: ElectricEnergySource | |
| shape | :: EquipmentShape | How big this equipment should be in the grid and whether it should be one solid rectangle or of a custom shape. |
How big this equipment should be in the grid and whether it should be one solid rectangle or of a custom shape. | ||
| sprite | :: Sprite | The graphics to use when this equipment is shown inside an equipment grid. |
The graphics to use when this equipment is shown inside an equipment grid. | ||
| background_border_color optional | :: Color | The color that the border of the background of this equipment should have when shown inside an equipment grid. |
The color that the border of the background of this equipment should have when shown inside an equipment grid. | ||
| background_color optional | :: Color | The color that the background of this equipment should have when shown inside an equipment grid. |
The color that the background of this equipment should have when shown inside an equipment grid. | ||
| grabbed_background_color optional | :: Color | The color that the background of this equipment should have when held in the players hand and hovering over an equipment grid. |
The color that the background of this equipment should have when held in the players hand and hovering over an equipment grid. | ||
| take_result optional | :: ItemID | Name of the item prototype that should be returned to the player when they remove this equipment from an equipment grid. |
Name of the item prototype that should be returned to the player when they remove this equipment from an equipment grid. | ||
| custom_tooltip_fields optional | :: array[CustomTooltipField] | Allows to add extra description items to the tooltip and Factoriopedia. |
Allows to add extra description items to the tooltip and Factoriopedia. | ||
| factoriopedia_alternative optional | :: string | The ID type corresponding to the prototype that inherits from this. [...] |
The ID type corresponding to the prototype that inherits from this. [...] | ||
| name | :: string | Unique textual identification of the prototype. [...] |
Unique textual identification of the prototype. [...] | ||
| type | :: string | Specifies the kind of prototype this is. [...] |
Specifies the kind of prototype this is. [...] | ||
| factoriopedia_description optional | :: LocalisedString | Provides additional description used in factoriopedia. |
Provides additional description used in factoriopedia. | ||
| factoriopedia_simulation optional | :: SimulationDefinition | The simulation shown when looking at this prototype in the Factoriopedia GUI. |
The simulation shown when looking at this prototype in the Factoriopedia GUI. | ||
| hidden optional | :: boolean | |
| hidden_in_factoriopedia optional | :: boolean | |
| localised_description optional | :: LocalisedString | Overwrites the description set in the locale file. [...] |
Overwrites the description set in the locale file. [...] | ||
| localised_name optional | :: LocalisedString | Overwrites the name set in the locale file. [...] |
Overwrites the name set in the locale file. [...] | ||
| order optional | :: Order | Used to order prototypes in inventory, recipes and GUIs. [...] |
Used to order prototypes in inventory, recipes and GUIs. [...] | ||
| parameter optional | :: boolean | Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function. |
Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function. | ||
| subgroup optional | :: ItemSubGroupID | The name of an ItemSubGroup. |
The name of an ItemSubGroup. | ||

How much power should be provided.

Default: 1

Default: 0

Default: "solar-power"
Surface property must have a positive default value. When SolarPanelEquipmentPrototype::solar_coefficient_property is set to point at a different surface property than "solar-power", then LuaSurface::solar_power_multiplier and SpaceLocationPrototype::solar_power_in_space will be ignored as the solar panel power output will be only affected by value of this surface property set on the surface using PlanetPrototype::surface_properties or LuaSurface::set_property.
Due to equipment grid overall description, when solar_coefficient_property is not solar-power, a different locale will be used to show total energy production of solar panels: description.solar-panel-power-X where X is the surface property name.

Prototypes
Types
Defines