
| type | :: "projectile" or "stream" or "beam" | The type of AttackParameter. |
The type of AttackParameter. | ||
| range | :: float | Maximum range of attack. |
Maximum range of attack. | ||
| min_range | :: float | Minimum range of attack. Used with flamethrower turrets to prevent self-immolation. |
Minimum range of attack. Used with flamethrower turrets to prevent self-immolation. | ||
| range_mode | :: RangeMode | Defines how the range is determined. |
Defines how the range is determined. | ||
| fire_penalty | :: float | When searching for the nearest enemy to attack, |
When searching for the nearest enemy to attack, | ||
| rotate_penalty | :: float | When searching for an enemy to attack, a higher |
When searching for an enemy to attack, a higher | ||
| health_penalty | :: float | When searching for an enemy to attack, a higher |
When searching for an enemy to attack, a higher | ||
| min_attack_distance | :: float | If less than |
If less than | ||
| turn_range | :: float | The arc that the entity can attack in as a fraction of a circle. A value of |
The arc that the entity can attack in as a fraction of a circle. A value of | ||
| damage_modifier | :: float | Multiplier applied to the damage of an attack. |
Multiplier applied to the damage of an attack. | ||
| ammo_consumption_modifier | :: float | Multiplier applied to the ammo consumption of an attack. |
Multiplier applied to the ammo consumption of an attack. | ||
| cooldown | :: float | Minimum amount of ticks between shots. If this is less than |
Minimum amount of ticks between shots. If this is less than | ||
| warmup | :: uint32 | Number of ticks it takes for the weapon to actually shoot after it has been ordered to do so. |
Number of ticks it takes for the weapon to actually shoot after it has been ordered to do so. | ||
| movement_slow_down_factor | :: double | |
| movement_slow_down_cooldown | :: float | |
| ammo_type | :: AmmoType? | |
| ammo_categories | :: array[string]? | List of the names of compatible LuaAmmoCategoryPrototypes. |
List of the names of compatible LuaAmmoCategoryPrototypes. | ||
Other attributes may be specified depending on type:
projectile| projectile_center | :: Vector | |
| projectile_creation_distance | :: float | |
| projectile_orientation_offset | :: float | |
| shell_particle | :: CircularParticleCreationSpecification? | |
| projectile_creation_parameters | :: CircularProjectileCreationSpecification? |
stream| gun_barrel_length | :: float | |
| gun_center_shift | :: GunShift4Way | |
| fluid_consumption | :: float | |
| fluids | :: array[AttackParameterFluid]? | |
| projectile_creation_parameters | :: CircularProjectileCreationSpecification? |