Factorio Runtime DocsVersion 2.0.55

SoundPath :: string

It can be either the name of a SoundPrototype defined in the data stage, or a path in the form "type/name". The latter option can be sorted into three categories.

The validity of a SoundPath can be verified at runtime using LuaHelpers::is_valid_sound_path.

The utility and ambient types each contain general use sound prototypes defined by the game itself.
  • "utility" - Uses UtilitySounds. Example: "utility/wire_connect_pole"
  • "ambient" - Uses AmbientSound. Example: "ambient/resource-deficiency"
The following types can be combined with any tile name as long as its prototype defines the corresponding sound.
The following types can be combined with any entity name as long as its prototype defines the corresponding sound.

Classes

Concepts

Events

Defines