It can be either the name of a SoundPrototype defined in the data stage, or a path in the form "type/name"
. The latter option can be sorted into three categories.
The validity of a SoundPath can be verified at runtime using LuaHelpers::is_valid_sound_path.
The utility and ambient types each contain general use sound prototypes defined by the game itself."utility" - Uses UtilitySounds. Example: "utility/wire_connect_pole" "ambient" - Uses AmbientSound. Example: "ambient/resource-deficiency"
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The following types can be combined with any tile name as long as its prototype defines the corresponding sound. |
The following types can be combined with any entity name as long as its prototype defines the corresponding sound. |