zoom | :: double? | A fixed zoom level. Must be a positive value. 1.0 is the default zoom level. Mutually exclusive with |
A fixed zoom level. Must be a positive value. 1.0 is the default zoom level. Mutually exclusive with | ||
distance | :: double? | The number of game tiles across the horizontal axis at the game's default 16:9 aspect ratio. Must be a positive number. This specification is designed to comfortably accommodate displays with extreme aspect ratios such as ultra-wide monitors. The exact zoom level is calculated dynamically as follows. For aspect ratios between 16:9 and 9:16, the zoom level is computed so that |
The number of game tiles across the horizontal axis at the game's default 16:9 aspect ratio. Must be a positive number. This specification is designed to comfortably accommodate displays with extreme aspect ratios such as ultra-wide monitors. The exact zoom level is calculated dynamically as follows. For aspect ratios between 16:9 and 9:16, the zoom level is computed so that | ||
max_distance | :: double? | The absolute maximum number of game tiles permitted along the window's longest axis, setting a hard limit on how far a player can see by simply manipulating the game window. Must be a positive number. Values greater than the default may allow players to see un-generated chunks while exploring. The "closest" zoom level calculated from |
The absolute maximum number of game tiles permitted along the window's longest axis, setting a hard limit on how far a player can see by simply manipulating the game window. Must be a positive number. Values greater than the default may allow players to see un-generated chunks while exploring. The "closest" zoom level calculated from |
-- Method 1: Specify a fixed zoom level.
{ zoom = 3.0 }
-- Method 2: Specify a dynamic zoom level based on the window dimensions.
{ distance = 200, max_distance = 500 }