| sound | :: Sound |
The sound to be played when the entity is working. |
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The sound to be played when the entity is working. |
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| apparent_volume optional | :: float |
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| max_sounds_per_type optional | :: uint8 |
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| match_progress_to_activity optional | :: bool |
|
| match_volume_to_activity optional | :: bool |
|
| match_speed_to_activity optional | :: bool |
|
| persistent optional | :: bool |
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| use_doppler_shift optional | :: bool |
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| audible_distance_modifier optional | :: double |
Modifies how far a sound can be heard. |
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Modifies how far a sound can be heard. |
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| probability optional | :: double |
Modifies how often the sound is played. |
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Modifies how often the sound is played. |
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| fade_in_ticks optional | :: uint32 |
Can't be used when |
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Can't be used when |
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| fade_out_ticks optional | :: uint32 |
Can't be used when |
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Can't be used when |
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| idle_sound optional | :: Sound |
The sound to be played when the entity is idle. |
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The sound to be played when the entity is idle. |
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| activate_sound optional | :: Sound |
Might not work with all entities that use working_sound. |
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Might not work with all entities that use working_sound. |
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| deactivate_sound optional | :: Sound |
Might not work with all entities that use working_sound. |
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Might not work with all entities that use working_sound. |
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probability = 1 / (3 * 60) -- average pause between the sound is 3 seconds
-- refinery
working_sound =
{
sound = { filename = "__base__/sound/oil-refinery.ogg" },
idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.6 },
apparent_volume = 2.5,
}
-- roboport
working_sound =
{
sound = { filename = "__base__/sound/roboport-working.ogg", volume = 0.6 },
max_sounds_per_type = 3,
audible_distance_modifier = 0.5,
probability = 1 / (5 * 60) -- average pause between the sound is 5 seconds
}