| count | :: uint32 |
Frame count. |
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Frame count. |
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| picture | :: FileName |
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| hr_version optional | :: TileTransitionSprite |
If this property exists and high resolution sprites are turned on, its contents are used to load the tile transition sprite. |
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If this property exists and high resolution sprites are turned on, its contents are used to load the tile transition sprite. |
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| tall optional | :: bool |
If this is true, the shift of the tile transition sprite is set to |
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If this is true, the shift of the tile transition sprite is set to |
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| scale optional | :: float |
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| x optional | :: SpriteSizeType |
Horizontal position of the sprite in the source file in pixels. |
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Horizontal position of the sprite in the source file in pixels. |
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| y optional | :: SpriteSizeType |
Vertical position of the sprite in the source file in pixels. |
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Vertical position of the sprite in the source file in pixels. |
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