| upgrade optional | :: bool |
When set to true, and the technology contains several levels, only the relevant one is displayed in the technology screen. |
|
When set to true, and the technology contains several levels, only the relevant one is displayed in the technology screen. |
||
| enabled optional | :: bool |
|
| hidden optional | :: bool |
Hides the technology from the tech screen. |
|
Hides the technology from the tech screen. |
||
| visible_when_disabled optional | :: bool |
Controls whether the technology is shown in the tech GUI when it is not |
|
Controls whether the technology is shown in the tech GUI when it is not |
||
| ignore_tech_cost_multiplier optional | :: bool |
Controls whether the technology cost ignores the tech cost multiplier set in the DifficultySettings, e.g. |
|
Controls whether the technology cost ignores the tech cost multiplier set in the DifficultySettings, e.g. |
||
| unit | :: TechnologyUnit |
Determines the cost in items and time of the technology. |
|
Determines the cost in items and time of the technology. |
||
| max_level optional |
:: uint32 or
"infinite"
|
|
|
|
||
| prerequisites optional | :: array[TechnologyID] |
List of technologies needed to be researched before this one can be researched. |
|
List of technologies needed to be researched before this one can be researched. |
||
| effects optional | :: array[Modifier] |
List of effects of the technology (applied when the technology is researched). |
|
List of effects of the technology (applied when the technology is researched). |
||
{
type = "technology",
name = "physical-projectile-damage-2",
[...]
upgrade = "true"
}
"infinite"
optional
prerequisites = {"explosives", "military-2"}
{
{
type = "unlock-recipe",
recipe = "land-mine"
}
}