| filename | :: FileName |
The path to the sprite file to use. |
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The path to the sprite file to use. |
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| priority optional | :: SpritePriority |
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| flags optional | :: SpriteFlags |
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| size optional | :: SpriteSizeType or {SpriteSizeType, SpriteSizeType} |
The width and height of the sprite. |
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The width and height of the sprite. |
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| width optional | :: SpriteSizeType |
Mandatory if |
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Mandatory if |
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| height optional | :: SpriteSizeType |
Mandatory if |
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Mandatory if |
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| x optional | :: SpriteSizeType |
Horizontal position of the sprite in the source file in pixels. |
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Horizontal position of the sprite in the source file in pixels. |
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| y optional | :: SpriteSizeType |
Vertical position of the sprite in the source file in pixels. |
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Vertical position of the sprite in the source file in pixels. |
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| position optional | :: {SpriteSizeType, SpriteSizeType} |
Loaded only when |
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Loaded only when |
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| shift optional | :: Vector |
The shift in tiles. |
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The shift in tiles. |
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| scale optional | :: double |
Values other than |
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Values other than |
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| draw_as_shadow optional | :: bool |
Only one of |
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Only one of |
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| draw_as_glow optional | :: bool |
Only one of |
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Only one of |
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| draw_as_light optional | :: bool |
Only one of |
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Only one of |
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| mipmap_count optional | :: uint8 |
Only loaded if this is an icon, that is it has the flag |
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Only loaded if this is an icon, that is it has the flag |
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| apply_runtime_tint optional | :: bool |
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| tint optional | :: Color |
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| blend_mode optional | :: BlendMode |
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| load_in_minimal_mode optional | :: bool |
Minimal mode is entered when mod loading fails. |
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Minimal mode is entered when mod loading fails. |
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| premul_alpha optional | :: bool |
Whether alpha should be pre-multiplied. |
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Whether alpha should be pre-multiplied. |
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| generate_sdf optional | :: bool |
This property is only used by sprites used in UtilitySprites that have the |
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This property is only used by sprites used in UtilitySprites that have the |
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Example of the icon shadow in the character modifier icon used by the steel axe research