| save optional | :: FileName |
The save file that is used for this simulation. |
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The save file that is used for this simulation. |
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| init_file optional | :: FileName |
This code is run as a (silent) console command inside the simulation when it is first initialized. |
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This code is run as a (silent) console command inside the simulation when it is first initialized. |
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| init optional | :: string |
Only loaded if |
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Only loaded if |
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| update_file optional | :: FileName |
This code is run as a (silent) console command inside the simulation every time the simulation is updated. |
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This code is run as a (silent) console command inside the simulation every time the simulation is updated. |
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| update optional | :: string |
Only loaded if |
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Only loaded if |
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| init_update_count optional | :: uint32 |
Amount of ticks that this simulation should run for before the simulation is shown to the player. |
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Amount of ticks that this simulation should run for before the simulation is shown to the player. |
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| length optional | :: uint32 |
How long this simulation takes. |
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How long this simulation takes. |
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| generate_map optional | :: bool |
If |
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If |
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| checkboard optional | :: bool |
If this is true, the map of the simulation is set to be a lab-tile checkerboard in the area of |
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If this is true, the map of the simulation is set to be a lab-tile checkerboard in the area of |
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| volume_modifier optional | :: float |
Multiplier for the simulation volume set by the player in the sound settings. |
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Multiplier for the simulation volume set by the player in the sound settings. |
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| override_volume optional | :: bool |
If true, overrides the simulation volume set by the player in the sound settings, simply setting the volume modifier to |
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If true, overrides the simulation volume set by the player in the sound settings, simply setting the volume modifier to |
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