| fwd2bwd_ratio | :: uint32 |
The pathfinder performs a step of the backward search every |
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The pathfinder performs a step of the backward search every |
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| goal_pressure_ratio | :: double |
When comparing nodes in open which one to check next, heuristic value is multiplied by this ratio. |
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When comparing nodes in open which one to check next, heuristic value is multiplied by this ratio. |
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| use_path_cache | :: bool |
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| max_steps_worked_per_tick | :: double |
When this is exhausted no more requests are allowed, at the moment the first path to exhaust this will be finished (even if it is hundreds of steps). |
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When this is exhausted no more requests are allowed, at the moment the first path to exhaust this will be finished (even if it is hundreds of steps). |
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| max_work_done_per_tick | :: uint32 |
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| short_cache_size | :: uint32 |
Number of elements in the cache. |
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Number of elements in the cache. |
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| long_cache_size | :: uint32 |
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| short_cache_min_cacheable_distance | :: double |
Minimal distance to goal for path to be searched in short path cache. |
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Minimal distance to goal for path to be searched in short path cache. |
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| short_cache_min_algo_steps_to_cache | :: uint32 |
Minimal number of algorithm steps for path to be inserted into the short path cache. |
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Minimal number of algorithm steps for path to be inserted into the short path cache. |
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| long_cache_min_cacheable_distance | :: double |
Minimal distance to goal for path to be searched in long path cache. |
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Minimal distance to goal for path to be searched in long path cache. |
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| cache_max_connect_to_cache_steps_multiplier | :: uint32 |
When searching for connection to path cache path, search at most for this number of steps times the initial estimate. |
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When searching for connection to path cache path, search at most for this number of steps times the initial estimate. |
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| cache_accept_path_start_distance_ratio | :: double |
When looking for path from cache make sure it doesn't start too far from requested start in relative distance terms. |
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When looking for path from cache make sure it doesn't start too far from requested start in relative distance terms. |
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| cache_accept_path_end_distance_ratio | :: double |
When looking for path from cache make sure it doesn't end too far from requested end. |
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When looking for path from cache make sure it doesn't end too far from requested end. |
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| negative_cache_accept_path_start_distance_ratio | :: double |
Same as cache_accept_path_start_distance_ratio, but used for negative cache queries. |
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Same as cache_accept_path_start_distance_ratio, but used for negative cache queries. |
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| negative_cache_accept_path_end_distance_ratio | :: double |
Same as cache_accept_path_end_distance_ratio, but used for negative cache queries. |
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Same as cache_accept_path_end_distance_ratio, but used for negative cache queries. |
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| cache_path_start_distance_rating_multiplier | :: double |
When assigning rating to the best path this * start distances is considered. |
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When assigning rating to the best path this * start distances is considered. |
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| cache_path_end_distance_rating_multiplier | :: double |
When assigning rating to the best path this * end distances is considered. |
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When assigning rating to the best path this * end distances is considered. |
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| stale_enemy_with_same_destination_collision_penalty | :: double |
Somewhere along the path is stuck enemy we need to avoid. |
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Somewhere along the path is stuck enemy we need to avoid. |
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| ignore_moving_enemy_collision_distance | :: double |
If there is a moving unit further than this we don't really care. |
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If there is a moving unit further than this we don't really care. |
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| enemy_with_different_destination_collision_penalty | :: double |
Enemy is not moving/or is too close and has different destination. |
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Enemy is not moving/or is too close and has different destination. |
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| general_entity_collision_penalty | :: double |
Simplification for now; collision with everything else is this. |
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Simplification for now; collision with everything else is this. |
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| general_entity_subsequent_collision_penalty | :: double |
Collision penalty for successors of positions that require destroy to reach. |
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Collision penalty for successors of positions that require destroy to reach. |
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| extended_collision_penalty | :: double |
Collision penalty for collisions in the extended bounding box but outside the entity's actual bounding box. |
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Collision penalty for collisions in the extended bounding box but outside the entity's actual bounding box. |
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| max_clients_to_accept_any_new_request | :: uint32 |
Up until this amount any client will be served by the path finder (no estimate on the path length). |
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Up until this amount any client will be served by the path finder (no estimate on the path length). |
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| max_clients_to_accept_short_new_request | :: uint32 |
From max_clients_to_accept_any_new_request till this one only those that have a short estimate will be served. |
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From max_clients_to_accept_any_new_request till this one only those that have a short estimate will be served. |
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| direct_distance_to_consider_short_request | :: uint32 |
This is the "threshold" to decide what is short and what is not. |
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This is the "threshold" to decide what is short and what is not. |
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| short_request_max_steps | :: uint32 |
If a short request takes more than this many steps, it will be rescheduled as a long request. |
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If a short request takes more than this many steps, it will be rescheduled as a long request. |
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| short_request_ratio | :: double |
How many steps will be allocated to short requests each tick, as a ratio of all available steps per tick. |
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How many steps will be allocated to short requests each tick, as a ratio of all available steps per tick. |
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| min_steps_to_check_path_find_termination | :: uint32 |
Absolute minimum of steps that will be performed for every path find request no matter what. |
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Absolute minimum of steps that will be performed for every path find request no matter what. |
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| start_to_goal_cost_multiplier_to_terminate_path_find | :: double |
If the current actual cost from start is higher than this times estimate of start to goal then path finding is terminated. |
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If the current actual cost from start is higher than this times estimate of start to goal then path finding is terminated. |
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| overload_levels | :: array[uint32] |
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| overload_multipliers | :: array[double] |
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