| animation optional | :: Animation4Way |
|
| idle_animation optional | :: Animation4Way |
Idle animation must have the same frame count as animation. |
|
Idle animation must have the same frame count as animation. |
||
| always_draw_idle_animation optional | :: bool |
Only loaded if |
|
Only loaded if |
||
| default_recipe_tint optional | :: DefaultRecipeTint |
|
| working_visualisations optional | :: array[WorkingVisualisation] |
|
| shift_animation_waypoints optional | :: ShiftAnimationWaypoints |
Only loaded if one of |
|
Only loaded if one of |
||
| shift_animation_waypoint_stop_duration optional | :: uint16 |
Only loaded if |
|
Only loaded if |
||
| shift_animation_transition_duration optional | :: uint16 |
Only loaded if |
|
Only loaded if |
||
| status_colors optional | :: StatusColors |
Used by WorkingVisualisation::apply_tint. |
|
Used by WorkingVisualisation::apply_tint. |
||
| drilling_vertical_movement_duration optional | :: uint16 |
|
| animation_progress optional | :: float |
|
| max_animation_progress optional | :: float |
|
| min_animation_progress optional | :: float |
|
| circuit_connector_layer optional | :: RenderLayer or CircuitConnectorLayer |
Render layer(s) for all directions of the circuit connectors. |
|
Render layer(s) for all directions of the circuit connectors. |
||
| circuit_connector_secondary_draw_order optional | :: int8 or CircuitConnectorSecondaryDrawOrder |
Secondary draw order(s) for all directions of the circuit connectors. |
|
Secondary draw order(s) for all directions of the circuit connectors. |
||