| enabled | :: bool |
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| max_expansion_distance | :: uint32 |
Distance in chunks from the furthest base around. |
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Distance in chunks from the furthest base around. |
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| friendly_base_influence_radius | :: uint32 |
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| enemy_building_influence_radius | :: uint32 |
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| building_coefficient | :: double |
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| other_base_coefficient | :: double |
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| neighbouring_chunk_coefficient | :: double |
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| neighbouring_base_chunk_coefficient | :: double |
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| max_colliding_tiles_coefficient | :: double |
A chunk has to have at most this much percent unbuildable tiles for it to be considered a candidate. |
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A chunk has to have at most this much percent unbuildable tiles for it to be considered a candidate. |
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| settler_group_min_size | :: uint32 |
Size of the group that goes to build new base (the game interpolates between min size and max size based on evolution factor). |
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Size of the group that goes to build new base (the game interpolates between min size and max size based on evolution factor). |
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| settler_group_max_size | :: uint32 |
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| min_expansion_cooldown | :: uint32 |
Ticks to expand to a single position for a base is used. |
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Ticks to expand to a single position for a base is used. |
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| max_expansion_cooldown | :: uint32 |
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