| idle | :: RotatedAnimation |
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| idle_with_gun | :: RotatedAnimation |
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| running | :: RotatedAnimation |
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| running_with_gun | :: RotatedAnimation |
Must contain exactly 18 directions, so all of the combination of gun direction and moving direction can be covered. |
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Must contain exactly 18 directions, so all of the combination of gun direction and moving direction can be covered. |
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| mining_with_tool | :: RotatedAnimation |
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| flipped_shadow_running_with_gun optional | :: RotatedAnimation |
flipped_shadow_running_with_gun must be nil or contain exactly 18 directions, so all of the combination of gun direction and moving direction can be covered. |
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flipped_shadow_running_with_gun must be nil or contain exactly 18 directions, so all of the combination of gun direction and moving direction can be covered. |
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| armors optional | :: array[ItemID] |
The names of the armors this animation data is used for. |
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The names of the armors this animation data is used for. |
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