| Inherits from PrototypeBase |
| collision_mask | :: CollisionMask |
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| layer | :: uint8 |
Specifies transition drawing priority. |
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Specifies transition drawing priority. |
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| variants | :: TileTransitionsVariants |
Graphics for this tile. |
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Graphics for this tile. |
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| map_color | :: Color |
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| pollution_absorption_per_second | :: double |
Emissions absorbed per second by this tile. |
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Emissions absorbed per second by this tile. |
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| icons optional | :: array[IconData] |
Can't be an empty array. |
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Can't be an empty array. |
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| icon optional | :: FileName |
Path to the icon file. |
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Path to the icon file. |
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| icon_size optional | :: SpriteSizeType |
The size of the square icon, in pixels, e.g. |
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The size of the square icon, in pixels, e.g. |
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| icon_mipmaps optional | :: IconMipMapType |
Icons of reduced size will be used at decreased scale. |
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Icons of reduced size will be used at decreased scale. |
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| transition_overlay_layer_offset optional | :: uint8 |
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| layer_group optional | :: TileRenderLayer |
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| draw_in_water_layer optional | :: bool |
Used only for the |
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Used only for the |
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| transition_merges_with_tile optional | :: TileID |
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| effect_color optional | :: Color |
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| tint optional | :: Color |
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| walking_sound optional | :: Sound |
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| build_sound optional | :: Sound or TileBuildSound |
If this is loaded as one Sound, it is loaded as the "small" build sound. |
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If this is loaded as one Sound, it is loaded as the "small" build sound. |
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| mined_sound optional | :: Sound |
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| walking_speed_modifier optional | :: double |
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| vehicle_friction_modifier optional | :: double |
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| decorative_removal_probability optional | :: float |
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| allowed_neighbors optional | :: array[TileID] |
Array of tile names that are allowed next to this one. |
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Array of tile names that are allowed next to this one. |
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| needs_correction optional | :: bool |
Whether the tile needs tile correction logic applied when it's generated in the world, to prevent graphical artifacts. |
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Whether the tile needs tile correction logic applied when it's generated in the world, to prevent graphical artifacts. |
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| minable optional | :: MinableProperties |
If you want the tile to not be mineable, don't specify the minable property. |
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If you want the tile to not be mineable, don't specify the minable property. |
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| next_direction optional | :: TileID |
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| can_be_part_of_blueprint optional | :: bool |
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| effect optional | :: string |
Name of a TileEffectDefinition. |
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Name of a TileEffectDefinition. |
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| trigger_effect optional | :: TriggerEffect |
Called by InvokeTileEffectTriggerEffectItem. |
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Called by InvokeTileEffectTriggerEffectItem. |
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| scorch_mark_color optional | :: Color |
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| check_collision_with_entities optional | :: bool |
If set to true, the game will check for collisions with entities before building or mining the tile. |
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If set to true, the game will check for collisions with entities before building or mining the tile. |
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| effect_color_secondary optional | :: Color |
Used by the pollution shader. |
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Used by the pollution shader. |
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| effect_is_opaque optional | :: bool |
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| transitions optional | :: array[TileTransitionsToTiles] |
Extra transitions. |
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Extra transitions. |
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| transitions_between_transitions optional | :: array[TileTransitionsBetweenTransitions] |
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| autoplace optional | :: AutoplaceSpecification |
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| placeable_by optional | :: ItemToPlace or array[ItemToPlace] |
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| type | :: string |
Specifies the kind of prototype this is. |
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Specifies the kind of prototype this is. |
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| name | :: string |
Unique textual identification of the prototype. |
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Unique textual identification of the prototype. |
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| order optional | :: Order |
Used to order prototypes in inventory, recipes and GUIs. |
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Used to order prototypes in inventory, recipes and GUIs. |
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| localised_name optional | :: LocalisedString |
Overwrites the name set in the locale file. |
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Overwrites the name set in the locale file. |
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| localised_description optional | :: LocalisedString |
Overwrites the description set in the locale file. |
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Overwrites the description set in the locale file. |
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| Inherits from TileTransitions |