| Inherits from EquipmentPrototype « PrototypeBase |
| recharging_animation | :: Animation |
The animation played at each charging point when a robot is charging there. |
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The animation played at each charging point when a robot is charging there. |
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| spawn_and_station_height | :: float |
Presumably states the height of the charging stations and thus an additive offset for the charging_offsets. |
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Presumably states the height of the charging stations and thus an additive offset for the charging_offsets. |
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| charge_approach_distance | :: float |
Presumably, the distance from the roboport at which robots will wait to charge. |
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Presumably, the distance from the roboport at which robots will wait to charge. |
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| construction_radius | :: float |
Can't be negative. |
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Can't be negative. |
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| charging_energy | :: Energy |
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| spawn_and_station_shadow_height_offset optional | :: float |
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| draw_logistic_radius_visualization optional | :: bool |
Unused, as roboport equipment does not have a logistic radius that could be drawn. |
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Unused, as roboport equipment does not have a logistic radius that could be drawn. |
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| draw_construction_radius_visualization optional | :: bool |
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| recharging_light optional | :: LightDefinition |
The light emitted when charging a robot. |
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The light emitted when charging a robot. |
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| charging_station_count optional | :: uint32 |
How many charging points this roboport has. |
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How many charging points this roboport has. |
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| charging_distance optional | :: float |
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| charging_station_shift optional | :: Vector |
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| charging_threshold_distance optional | :: float |
Distance in tiles. |
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Distance in tiles. |
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| robot_vertical_acceleration optional | :: float |
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| stationing_offset optional | :: Vector |
The offset from the center of the roboport at which robots will enter and exit. |
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The offset from the center of the roboport at which robots will enter and exit. |
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| robot_limit optional | :: ItemCountType |
How many robots can exist in the network (cumulative). |
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How many robots can exist in the network (cumulative). |
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| robots_shrink_when_entering_and_exiting optional | :: bool |
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| charging_offsets optional | :: array[Vector] |
The offsets from the center of the roboport at which robots will charge. |
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The offsets from the center of the roboport at which robots will charge. |
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| spawn_minimum optional | :: Energy |
Minimum amount of energy that needs to available inside the roboport's buffer so that robots can be spawned. |
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Minimum amount of energy that needs to available inside the roboport's buffer so that robots can be spawned. |
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| burner optional | :: BurnerEnergySource |
Add this is if the roboport should be fueled directly instead of using power from the equipment grid. |
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Add this is if the roboport should be fueled directly instead of using power from the equipment grid. |
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| power optional | :: Energy |
Mandatory if |
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Mandatory if |
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| sprite | :: Sprite |
The graphics to use when this equipment is shown inside an equipment grid. |
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The graphics to use when this equipment is shown inside an equipment grid. |
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| shape | :: EquipmentShape |
How big this equipment should be in the grid and whether it should be one solid rectangle or of a custom shape. |
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How big this equipment should be in the grid and whether it should be one solid rectangle or of a custom shape. |
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| categories | :: array[EquipmentCategoryID] |
Sets the categories of the equipment. |
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Sets the categories of the equipment. |
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| energy_source | :: ElectricEnergySource |
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| take_result optional | :: ItemID |
Name of the item prototype that should be returned to the player when they remove this equipment from an equipment grid. |
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Name of the item prototype that should be returned to the player when they remove this equipment from an equipment grid. |
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| background_color optional | :: Color |
The color that the background of this equipment should have when shown inside an equipment grid. |
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The color that the background of this equipment should have when shown inside an equipment grid. |
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| background_border_color optional | :: Color |
The color that the border of the background of this equipment should have when shown inside an equipment grid. |
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The color that the border of the background of this equipment should have when shown inside an equipment grid. |
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| grabbed_background_color optional | :: Color |
The color that the background of this equipment should have when held in the players hand and hovering over an equipment grid. |
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The color that the background of this equipment should have when held in the players hand and hovering over an equipment grid. |
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| type | :: string |
Specifies the kind of prototype this is. |
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Specifies the kind of prototype this is. |
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| name | :: string |
Unique textual identification of the prototype. |
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Unique textual identification of the prototype. |
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| order optional | :: Order |
Used to order prototypes in inventory, recipes and GUIs. |
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Used to order prototypes in inventory, recipes and GUIs. |
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| localised_name optional | :: LocalisedString |
Overwrites the name set in the locale file. |
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Overwrites the name set in the locale file. |
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| localised_description optional | :: LocalisedString |
Overwrites the description set in the locale file. |
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Overwrites the description set in the locale file. |
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