| Inherits from PrototypeBase |
| pictures | :: AnimationVariations |
Picture variation count and individual frame count must be equal to shadow variation count. |
|
Picture variation count and individual frame count must be equal to shadow variation count. |
||
| life_time | :: uint16 |
Can't be 1. |
|
Can't be 1. |
||
| shadows optional | :: AnimationVariations |
Shadow variation variation count and individual frame count must be equal to picture variation count. |
|
Shadow variation variation count and individual frame count must be equal to picture variation count. |
||
| draw_shadow_when_on_ground optional | :: bool |
|
| regular_trigger_effect optional | :: TriggerEffect |
|
| ended_in_water_trigger_effect optional | :: TriggerEffect |
|
| ended_on_ground_trigger_effect optional | :: TriggerEffect |
|
| render_layer optional | :: RenderLayer |
|
| render_layer_when_on_ground optional | :: RenderLayer |
|
| regular_trigger_effect_frequency optional | :: uint32 |
Can't be 1. |
|
Can't be 1. |
||
| movement_modifier_when_on_ground optional | :: double |
|
| movement_modifier optional | :: double |
|
| vertical_acceleration optional | :: float |
Has to be >= -0.01 and <= 0.01. |
|
Has to be >= -0.01 and <= 0.01. |
||
| mining_particle_frame_speed optional | :: float |
|
| fade_away_duration optional | :: uint16 |
Defaults to |
|
Defaults to |
||
| type | :: string |
Specifies the kind of prototype this is. |
|
Specifies the kind of prototype this is. |
||
| name | :: string |
Unique textual identification of the prototype. |
|
Unique textual identification of the prototype. |
||
| order optional | :: Order |
Used to order prototypes in inventory, recipes and GUIs. |
|
Used to order prototypes in inventory, recipes and GUIs. |
||
| localised_name optional | :: LocalisedString |
Overwrites the name set in the locale file. |
|
Overwrites the name set in the locale file. |
||
| localised_description optional | :: LocalisedString |
Overwrites the description set in the locale file. |
|
Overwrites the description set in the locale file. |
||