Factorio Runtime Docs

Class LuaLampControlBehavior extends LuaGenericOnOffControlBehavior

Control behavior for lamps.

Members

help()  → string

All methods and properties that this object supports.

All methods and properties that this object supports.

use_colors [RW] :: boolean

true if the lamp should set the color from the circuit network signals.

true if the lamp should set the color from the circuit network signals.

color [R] :: Color?

The color the lamp is showing, if any.

The color the lamp is showing, if any.

valid [R] :: boolean

Is this object valid?

Is this object valid?

object_name [R] :: string

The class name of this object.

The class name of this object.

Inherited from LuaGenericOnOffControlBehavior: disabled, circuit_condition, logistic_condition, connect_to_logistic_network, valid, object_name, help
Inherited from LuaControlBehavior: type, entity, get_circuit_network

Methods

help()  → string

All methods and properties that this object supports.

Attributes

use_colors :: boolean Read/Write

true if the lamp should set the color from the circuit network signals.


color :: Color? Read

The color the lamp is showing, if any.


valid :: boolean Read

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: string Read

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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