Factorio Runtime Docs

Class LuaWallControlBehavior extends LuaControlBehavior

Control behavior for walls.

Members

help()  → string

All methods and properties that this object supports.

All methods and properties that this object supports.

circuit_condition [RW] :: CircuitConditionDefinition

The circuit condition.

The circuit condition.

open_gate [RW] :: boolean
read_sensor [RW] :: boolean
output_signal [RW] :: SignalID
valid [R] :: boolean

Is this object valid?

Is this object valid?

object_name [R] :: string

The class name of this object.

The class name of this object.

Inherited from LuaControlBehavior: type, entity, get_circuit_network

Methods

help()  → string

All methods and properties that this object supports.

Attributes

circuit_condition :: CircuitConditionDefinition Read/Write

The circuit condition.


open_gate :: boolean Read/Write


read_sensor :: boolean Read/Write


output_signal :: SignalID Read/Write


valid :: boolean Read

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: string Read

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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