Factorio Runtime Docs

Class LuaFluidBoxPrototype

A prototype of a fluidbox owned by some LuaEntityPrototype.

Members

help()  → string

All methods and properties that this object supports.

All methods and properties that this object supports.

entity [R] :: LuaEntityPrototype

The entity that this belongs to.

The entity that this belongs to.

index [R] :: uint

The index of this fluidbox prototype in the owning entity.

The index of this fluidbox prototype in the owning entity.

pipe_connections [R] :: array[FluidBoxConnection]

The pipe connection points.

The pipe connection points.

production_type [R] :: string

The production type.

The production type.

base_area [R] :: double
base_level [R] :: double
height [R] :: double
volume [R] :: double
filter [R] :: LuaFluidPrototype?

The filter, if any is set.

The filter, if any is set.

minimum_temperature [R] :: double?

The minimum temperature, if any is set.

The minimum temperature, if any is set.

maximum_temperature [R] :: double?

The maximum temperature, if any is set.

The maximum temperature, if any is set.

secondary_draw_orders [R] :: array[int]

The secondary draw orders for the 4 possible connection directions.

The secondary draw orders for the 4 possible connection directions.

render_layer [R] :: string

The render layer.

The render layer.

valid [R] :: boolean

Is this object valid?

Is this object valid?

object_name [R] :: string

The class name of this object.

The class name of this object.

Methods

help()  → string

All methods and properties that this object supports.

Attributes

entity :: LuaEntityPrototype Read

The entity that this belongs to.


index :: uint Read

The index of this fluidbox prototype in the owning entity.


pipe_connections :: array[FluidBoxConnection] Read

The pipe connection points.


production_type :: string Read

The production type. "input", "output", "input-output", or "none".


base_area :: double Read


base_level :: double Read


height :: double Read


volume :: double Read


filter :: LuaFluidPrototype? Read

The filter, if any is set.


minimum_temperature :: double? Read

The minimum temperature, if any is set.


maximum_temperature :: double? Read

The maximum temperature, if any is set.


secondary_draw_orders :: array[int] Read

The secondary draw orders for the 4 possible connection directions.


render_layer :: string Read

The render layer.


valid :: boolean Read

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: string Read

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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