Factorio Runtime Docs

Class LuaBurnerPrototype

Prototype of a burner energy source.

Members

help()  → string

All methods and properties that this object supports.

All methods and properties that this object supports.

emissions [R] :: double

The emissions of this energy source in pollution/Joule.

The emissions of this energy source in pollution/Joule.

render_no_network_icon [R] :: boolean
render_no_power_icon [R] :: boolean
effectivity [R] :: double
fuel_inventory_size [R] :: uint
burnt_inventory_size [R] :: uint
smoke [R] :: array[SmokeSource]?

The smoke sources for this burner prototype.

The smoke sources for this burner prototype.

light_flicker [R] :: table?

The light flicker definition for this burner prototype.

The light flicker definition for this burner prototype.

fuel_categories [R] :: dictionary[string → boolean]
valid [R] :: boolean

Is this object valid?

Is this object valid?

object_name [R] :: string

The class name of this object.

The class name of this object.

Methods

help()  → string

All methods and properties that this object supports.

Attributes

emissions :: double Read

The emissions of this energy source in pollution/Joule. Multiplying it by energy consumption in Watt gives pollution/second.


render_no_network_icon :: boolean Read


render_no_power_icon :: boolean Read


effectivity :: double Read


fuel_inventory_size :: uint Read


burnt_inventory_size :: uint Read


smoke :: array[SmokeSource]? Read

The smoke sources for this burner prototype.


light_flicker :: table? Read

The light flicker definition for this burner prototype.

Table fields

minimum_intensity :: float
maximum_intensity :: float
derivation_change_frequency :: float
derivation_change_deviation :: float
border_fix_speed :: float
minimum_light_size :: float
light_intensity_to_size_coefficient :: float
color :: Color

fuel_categories :: dictionary[string → boolean] Read

Note

The value in the dictionary is meaningless and exists just to allow for easy lookup.


valid :: boolean Read

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: string Read

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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