Factorio Runtime Docs

Class LuaAISettings

Collection of settings for overriding default ai behavior.

Members

help()  → string

All methods and properties that this object supports.

All methods and properties that this object supports.

allow_destroy_when_commands_fail [RW] :: boolean

If enabled, units that repeatedly fail to succeed at commands will be destroyed.

If enabled, units that repeatedly fail to succeed at commands will be destroyed.

allow_try_return_to_spawner [RW] :: boolean

If enabled, units that have nothing else to do will attempt to return to a spawner.

If enabled, units that have nothing else to do will attempt to return to a spawner.

do_separation [RW] :: boolean

If enabled, units will try to separate themselves from nearby friendly units.

If enabled, units will try to separate themselves from nearby friendly units.

path_resolution_modifier [RW] :: int8

The pathing resolution modifier, must be between -8 and 8.

The pathing resolution modifier, must be between -8 and 8.

valid [R] :: boolean

Is this object valid?

Is this object valid?

object_name [R] :: string

The class name of this object.

The class name of this object.

Methods

help()  → string

All methods and properties that this object supports.

Attributes

allow_destroy_when_commands_fail :: boolean Read/Write

If enabled, units that repeatedly fail to succeed at commands will be destroyed.


allow_try_return_to_spawner :: boolean Read/Write

If enabled, units that have nothing else to do will attempt to return to a spawner.


do_separation :: boolean Read/Write

If enabled, units will try to separate themselves from nearby friendly units.


path_resolution_modifier :: int8 Read/Write

The pathing resolution modifier, must be between -8 and 8.


valid :: boolean Read

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: string Read

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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