Factorio Runtime Docs

Class LuaFluidEnergySourcePrototype

Prototype of a fluid energy source.

Members

help()  → string

All methods and properties that this object supports.

All methods and properties that this object supports.

emissions [R] :: double

The emissions of this energy source in pollution/Joule.

The emissions of this energy source in pollution/Joule.

render_no_network_icon [R] :: boolean
render_no_power_icon [R] :: boolean
effectivity [R] :: double
burns_fluid [R] :: boolean
scale_fluid_usage [R] :: boolean
destroy_non_fuel_fluid [R] :: boolean
fluid_usage_per_tick [R] :: double
smoke [R] :: array[SmokeSource]

The smoke sources for this prototype, if any.

The smoke sources for this prototype, if any.

maximum_temperature [R] :: double
fluid_box [R] :: LuaFluidBoxPrototype

The fluid box for this energy source.

The fluid box for this energy source.

valid [R] :: boolean

Is this object valid?

Is this object valid?

object_name [R] :: string

The class name of this object.

The class name of this object.

Methods

help()  → string

All methods and properties that this object supports.

Attributes

emissions :: double Read

The emissions of this energy source in pollution/Joule. Multiplying it by energy consumption in Watt gives pollution/second.


render_no_network_icon :: boolean Read


render_no_power_icon :: boolean Read


effectivity :: double Read


burns_fluid :: boolean Read


scale_fluid_usage :: boolean Read


destroy_non_fuel_fluid :: boolean Read


fluid_usage_per_tick :: double Read


smoke :: array[SmokeSource] Read

The smoke sources for this prototype, if any.


maximum_temperature :: double Read


fluid_box :: LuaFluidBoxPrototype Read

The fluid box for this energy source.


valid :: boolean Read

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: string Read

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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