Factorio Runtime Docs

Class LuaElectricEnergySourcePrototype

Prototype of an electric energy source.

Members

help()  → string

All methods and properties that this object supports.

All methods and properties that this object supports.

buffer_capacity [R] :: double
usage_priority [R] :: string
input_flow_limit [R] :: double
output_flow_limit [R] :: double
drain [R] :: double
emissions [R] :: double

The emissions of this energy source in pollution/Joule.

The emissions of this energy source in pollution/Joule.

render_no_network_icon [R] :: boolean
render_no_power_icon [R] :: boolean
valid [R] :: boolean

Is this object valid?

Is this object valid?

object_name [R] :: string

The class name of this object.

The class name of this object.

Methods

help()  → string

All methods and properties that this object supports.

Attributes

buffer_capacity :: double Read


usage_priority :: string Read


input_flow_limit :: double Read


output_flow_limit :: double Read


drain :: double Read


emissions :: double Read

The emissions of this energy source in pollution/Joule. Multiplying it by energy consumption in Watt gives pollution/second.


render_no_network_icon :: boolean Read


render_no_power_icon :: boolean Read


valid :: boolean Read

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: string Read

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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