Factorio API Docs

1.1.69 <>

Class LuaMiningDrillControlBehavior extends LuaGenericOnOffControlBehavior

Control behavior for mining drills.

help()
string

All methods and properties that this object supports.


:: boolean
[RW]

true if this drill is enabled or disabled using the logistics or circuit condition.


:: boolean
[RW]

true if this drill should send the resources in the field to the circuit network.


[RW]

If the mining drill should send just the resources in its area or the entire field it's on to the circuit network.


:: array[LuaEntity]
[R]

The resource entities that the mining drill will send information about to the circuit network or an empty array.


:: boolean
[R]

Is this object valid?


:: string
[R]

The class name of this object.



Methods

help() → string

All methods and properties that this object supports.

Attributes

circuit_enable_disable :: boolean [Read/Write]

true if this drill is enabled or disabled using the logistics or circuit condition.


circuit_read_resources :: boolean [Read/Write]

true if this drill should send the resources in the field to the circuit network. Which resources depends on LuaMiningDrillControlBehavior::resource_read_mode


resource_read_mode :: defines.control_behavior.mining_drill.resource_read_mode [Read/Write]

If the mining drill should send just the resources in its area or the entire field it's on to the circuit network.


resource_read_targets :: array[LuaEntity] [Read]

The resource entities that the mining drill will send information about to the circuit network or an empty array.


valid :: boolean [Read]

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: string [Read]

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

|<

Classes

Events

Concepts

Defines

Builtin types

>|