Factorio API Docs

1.1.57 <>

Class LuaRailSignalControlBehavior extends LuaControlBehavior

Control behavior for rail signals.

help()
string

All methods and properties that this object supports.





:: boolean
[RW]

If this will close the rail signal based off the circuit condition.


:: boolean
[RW]

If this will read the rail signal state.


[RW]

The circuit condition when controlling the signal through the circuit network.


:: boolean
[R]

Is this object valid?


:: string
[R]

The class name of this object.


Methods

help() → string

All methods and properties that this object supports.

Return values

:: string

Attributes

red_signal :: SignalID [Read/Write]


orange_signal :: SignalID [Read/Write]


green_signal :: SignalID [Read/Write]


close_signal :: boolean [Read/Write]

If this will close the rail signal based off the circuit condition.


read_signal :: boolean [Read/Write]

If this will read the rail signal state.


circuit_condition :: CircuitConditionDefinition [Read/Write]

The circuit condition when controlling the signal through the circuit network.


valid :: boolean [Read]

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: string [Read]

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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