LuaWallControlBehavior
extends
LuaControlBehavior
Control behavior for walls.
circuit_condition :: CircuitConditionDefinition
[Read/Write]
The circuit condition.
read_sensor :: boolean
[Read/Write]
output_signal :: SignalID
[Read/Write]
valid :: boolean
[Read]
Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false
. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
object_name :: string
[Read]
The class name of this object. Available even when valid
is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.