LuaBurnerPrototype
Prototype of a burner energy source.
render_no_network_icon :: boolean
[Read]
render_no_power_icon :: boolean
[Read]
effectivity :: double
[Read]
fuel_inventory_size :: uint
[Read]
burnt_inventory_size :: uint
[Read]
smoke :: array[SmokeSource]
[Read]
The smoke sources for this burner prototype if any.
light_flicker :: table
[Read]
The light flicker definition for this burner prototype if any.
fuel_categories :: dictionary[string → boolean]
[Read]
The value in the dictionary is meaningless and exists just to allow the dictionary type for easy lookup.
valid :: boolean
[Read]
Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false
. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
object_name :: string
[Read]
The class name of this object. Available even when valid
is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.