clear() | Remove all items from this transport line. |
get_item_count(item) → uint | Count some or all items on this line. |
remove_item(items) → uint | Remove some items from this line. |
can_insert_at(position) → boolean | Can an item be inserted at a given position? |
can_insert_at_back() → boolean | Can an item be inserted at the back of this line? |
insert_at(position, items) → boolean | Insert items at a given position. |
insert_at_back(items) → boolean | Insert items at the back of this line. |
get_contents() → dictionary string → uint | Get counts of all items on this line. |
valid :: boolean [R] | Is this object valid? |
owner :: LuaEntity [R] | The entity this transport line belongs to. |
One line on a transport belt.
Remove all items from this transport line.
Count some or all items on this line.
Remove some items from this line.
Can an item be inserted at a given position?
Can an item be inserted at the back of this line?
Insert items at a given position.
Insert items at the back of this line.
Get counts of all items on this line.
Is this object valid? This Lua object holds a reference to an object within
the game engine. It is possible that the game-engine object is removed whilst
a mod still holds the corresponding Lua object. If that happens, the object
becomes invalid, i.e. this attribute will be false
. Mods are advised to
check for object validity if any change to the game state might have occurred
between the creation of the Lua object and its access.
The entity this transport line belongs to.